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Activity Hub


Activity Hub


This is a list of all 5G-MAG Work Items.

Advanced Media Services over 5G
Focused on multi-view, 3D-scene, volumetric video, free view point,,...

Feasibility Analysis for Audiovisual Production over 5G
Focused on device on-boarding, time sensitive communications, uplink streaming,...

Emergency Alerts based on LTE-based 5G Terrestrial Broadcast
Focus on delivery of broadcast emergency alerts to receive-only devices

Non-Public Networks in Media Production
Focus on stand-alone NPN, network sharing, PNI-NPN, local area networks,...

Audio/Video Codecs and Protocols
Focus on the support of codecs and protocols in 5G Systems

5G Multicast-Broadcast Services
Focus on multicast and broadcast delivery modes in 5G networks

Linear and On-Demand Media Streaming
Focus on the 5G Downlink Media Streaming Architecture for media applications

Media Distribution over 5G Mobile Networks
Focus on the use of 5G Mobile Networks and features by service providers

LTE-based 5G Terrestrial Broadcast
Focus on the distribution of TV and radio services over dedicated 5G Broadcast networks


WI: "Advanced Media Services" over 5G

4G is well-known for being able to distribute traditional video services primarily to smartphones, and to some extent to Set-Top boxes (STBs) via Fixed Wireless Access (FWA) access. This predominantly includes streaming live and and on-demand 2D services to apps and browsers, including the ability to provide a certain amount of interactivity provided by apps and browsers.


However, broadcasters and content providers are experimenting with and trialing an increasing number of advanced media services. These include audio and video components and offer more advanced interactivity, quality, functionality and immersiveness.


Such services and experiences may include, but are not limited to:

  • Interactive video services

  • In-stadium multiview services

  • Virtual Reality Experiences:

  • 3D Scene-based media

  • Volumetric videos

  • Free viewpoint video


This above advanced media services only serve as examples for potential candidates. More details need to be documented in the course of the work item.

“Advanced Media Services” may result in special requirements in terms of capturing, contribution, production, encoding, distribution, decoding, rendering, security and user interfaces. Generally, it is expected that the services will be developed independently of the distribution network and will heavily rely on an IP/cloud/CDN-based delivery system. Additional aspects relevant for such “Advanced Media Services” include high volumes of data, complex decoding and rendering, and requirements to stay within interactive and the immersive limits, such as regarding motion-to-photon and motion-to-sound latencies.  Split-compute and split-rendering distribution architectures are expected to be relevant to make such services feasible and scalable on existing and emerging end devices including TVs, phones, tablets, HMDs, AR glasses and other type of advanced end points.

This WI covers the following objectives:

  • Collection of “Advanced Media Services” use cases including reference to existing trials, prototypes and experimental services.

  • Mapping of these use cases to one or several contribution architectures (if appropriate) and distribution architectures, addressing different service scenarios

  • Definition of Quality-of-Experience metrics associated to each of the “Advanced Media Services”

  • Collection of relevant network and service requirements on the “Advanced Media Services”

  • Mapping of existing 5G specifications against these requirements and identification of potential gaps, possibly supported by early prototyping

  • Potential input to 3GPP standardization processes


WI: Feasibility analysis for audiovisual production over 5G

5G-MAG members have identified a series of technical features in the 5G specifications applicable to audiovisual production scenarios (see "Towards a comprehensive 5G-based toolbox for live media production"). This WI focuses on how such features defined in 3GPP specifications (Release 17 with an outlook on Release 18) can be implemented and configured in a real deployment, the description of the architecture and deployment models and gap analyses with regards to the identified KPIs, requirements and expectations. Any identified gaps may be fed back to 3GPP in the form of member contributions.


The principal topics covered by this WI are the following:

  • Device (UE) on-boarding and provisioning for 5G NPNs

  • Support of Time Sensitive Communications in 5G Systems

  • Interworking between 3GPP (NR) and non-3GPP access

  • Media Streaming architecture for Uplink Streaming applications

  • Architecture enablers for Edge computing applications

  • Support of low-latency applications in 5G networks


WI: Emergency alerts based on LTE-based 5G Terrestrial Broadcast

Emergency alert systems are crucial elements to reach out to the population before, during and after an emergency, crisis, or catastrophe. In principle, both broadcast and mobile networks can be used to convey messages and relevant information. However, there is a difference between the two infrastructures in terms of their fail-safety. Broadcast networks based on high-power-high-tower stations to some extent make use of diesel engines to produce electrical power which allows the corresponding transmitters remaining operational for days or even weeks after electricity blackout. Mobile networks are typically deployed with batteries which may not hold up to lengthy electricity outages.