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- 5G Broadcast at FOKUS MWS 2024
Demonstrator based on 5G-MAG Reference Tools. More information on the projects at https://5g-mag.github.io/Getting-Started/pages/lte-based-5g-broadcast/ VIDEO
- 5G Media Streaming at FOKUS MWS 2024
Demonstrator based on 5G-MAG Reference Tools. More information on the projects at https://5g-mag.github.io/Getting-Started/pages/5g-media-streaming/ VIDEO
- 27.06.24 - 5G-MAG Webinar for Members
Join us for a 1-hour webinar on 5G-MAG, followed by a 30-minute Q&A session. This webinar is open to both new and existing members. It's a great opportunity to: Gain insights into all our current work at 5G-MAG Ask any questions you may have Learn about the upcoming 5G-MAG Sessions at IBC We look forward to seeing you there! EVENT: 5G-MAG Webinar for Members DATE: 27th June 2024 at 17:00 CEST LOCATION: On-line JOIN THE WEBINAR: 5G-MAG Members' Area - 5G-MAG Webinar for Members
- New 5G-MAG WI on "Network Exposure & Network APIs"
The 5G-MAG Steering Group has recently approved the Work Item " Network Exposure and APIs Supporting Media Services and Applications ". The scope of the work Media applications are everywhere today and are playing an important role in the digital landscape. They connect people together through real-time communications and contribute to information distribution and culture around the world. From traditional TV, on-demand streaming to XR tomorrow, the media landscape is continuously evolving, bringing new formats, usages, and connectivity needs. The usage of 5G for enabling and optimizing multimedia applications has been in the heart of 5G-MAG from its beginning. Whether it is for distribution or contribution, 5G can significantly enhance the performance and user experience through higher data rates, lower latency, better coverage and increased security. Furthermore, 5G enables media applications to be optimized closely to the network, leveraging a powerful set of tools and services defined in 3GPP. Beyond the baseline technical capabilities and tools offered by 5G, additional network capabilities and services can be used to further enhance the performance, responsiveness and efficiency of media applications and services. Whether it is from the perspective of vertical applications and service providers or from that of Mobile Network Operators, additional functionalities are needed to be exposed from the network to further optimize workflows. Therefore, a set of rich and powerful network exposure interfaces should be available to accelerate the proliferation of services in the market and the scaling of multimedia applications over mobile networks. Multiple organizations are currently developing network exposure functionalities and APIs for different purposes and targeting interactions between network operators and third parties at different levels.. For media applications, 5G-MAG is currently implementing and using APIs defined by 3GPP for interactions with the 5G Service-based Architecture. Other recent examples from initiatives such as CAMARA or GSMA Open Gateway are reflected in the following news items: https://globalcarrier.telekom.com/newsroom/news/news-pages/deutsche-telekom-quality-on-demand-network-apis-used-to-improve-targeted-video-streaming https://www.telekom.com/en/media/media-information/archive/successful-test-of-live-tv-production-via-network-api-1060876 The multimedia connectivity ecosystem gathered in 5G-MAG has interest in working together to bring common understanding on the applicability of the APIs developed by relevant organizations to harmonize network exposure interfaces and ensure its applicability to relevant applications. A full work item description is available to members under the Member's platform. Please check www.5g-mag.com/workitems#wi-013
- 11/12.06.24 - 5G-MAG at FOKUS Media Web Symposium
The 11th FOKUS Media Web Symposium (MWS) takes place on June 11-12. The MWS is an annual international conference organized by Fraunhofer FOKUS since 2010 hosting 200+ participants from all over the world discussing Internet based media delivery. During two days, MWS covers technical aspects (workshop, tutorials, and exhibition on the first day) as well as trends and business related aspects (conference on the second day). 5G-MAG MEDIA ACTION GROUP is proud to be a partner of the event. Join us! Fraunhofer FOKUS has prepared multiple activities around 5G-MAG, including a presentation of our work, a tutorial on 5G-MAG Reference Tools and live demos! Find 5G-MAG, and members at two main sessions: 5G MEDIA - STANDARDS AND TECHNOLOGIES, a TUTORIAL on June 11, 2024 at 10:00 to 12:00 5G MEDIA - Best Practice, Standards, Technologies, a WORKSHOP on June 11, 2024 at 13:30 to 18:00 The latter includes a slot for 5G-MAG with the presentation "Empowering media experiences through open standards and open-source tools", from Jordi J. Giménez, Head of Technology 5G-MAG. EVENT: FOKUS Media Web Symposium DATE: 11th and 12th June 2024 LOCATION: BERLIN, GERMANY INFORMATION ABOUT THE EVENT: https://www.fokus.fraunhofer.de/go/mws/program REGISTER NOW: https://www.eventbrite.de/e/11th-fokus-media-web-symposium-registration-856149896387
- New 5G-MAG WI on "XR and 3D Assets in 5G-based communication"
The 5G-MAG Steering Group has approved the Work Item " XR and 3D Assets in 5G-based communication " which kicks off a new area of work on Immersive Media. The scope of the work The tasks in this work item involve: Providing an overview and introduction to XR and 3D Experiences via 5G based on Rel-18 specifications in 3GPP; Elaborating implementation Guidelines for XR and 3D Experiences via 5G based on Rel-18 specifications in 3GPP for selected use cases; Creating a new cluster for XR and 3D asset distribution ready to include features beyond 3GPP SA4 release 18 such as additional MAF pipelines, immersive codecs developed in MPEG-I, or new media types. In addition, the 5G-MAG Reference Tools have adopted several open source libraries to support 3D and XR services in 3GPP based on the MPEG-I Scene Description (SD) as defined on the specification in ISO/IEC 23090-14. A full work item description is available to members under the Member's platform. Please check www.5g-mag.com/workitems#wi-011 Related work in 3GPP The initially available libraries are closely aligned with the work in Rel-18 3GPP SA4, namely: MeCAR: TS 26.119 is aimed at defining the media capabilities for AR devices (addressing various types of form factors) when connected to the 3GPP networks. Working assumptions connect the AR media processing to an XR runtime for which OpenXR is used as a reference API, i.e. ensuring at least compatibility with OpenXR and supporting MPEG-I Scene Description, with optionally using V3C (ISO/IEC 23090-5), as an end point. Split Rendering MSE: TS 26.565 is aimed to support split rendering workflows and is based on TS 26.119 PROMISE: 5G-Advanced media profiles for messaging services creates a new specification in TS 26.143 in order to address, among others, 3D Message Formats. In addition, other Rel-18 work items related to XR are covered in RAN and SA2. Related work in MPEG Related work in MPEG involves two workgroups: ISO/IEC Moving Picture Experts Group (MPEG) Working Group 3 (WG03) defines a scene description framework in part 14 of the MPEG-I series of standards (i.e., ISO/IEC 23090-14), serving as an entry point to rich 3D dynamic and temporal scenes, enabling immersion, fusion with the real world and rich interactivity, while providing real-time media and scene update delivery. Furthermore, the standard defines an architecture together with an application programming interface (API), that allows the application to separate access to the immersive timed media content from the rendering of this media. The separation and the definitions of this API allow the implementation of a wide range of optimization techniques, such as the adaptation of the retrieved media to the network conditions, partial retrieval, access at different levels of detail, and adjustment of the content quality. ISO/IEC Moving Picture Experts Group (MPEG) Working Group 7 (WG07) defines a group of standards, under the umbrella of Visual Volumetric Video-based Coding (V3C). These standards aim to efficiently code, store, and transport immersive content with 6 degrees of freedom. The V3C family of standards currently consists of three documents: ISO/IEC 23090-5 defines the generic concepts of volumetric video-based coding and its application to dynamic point cloud data; ISO/IEC 23090-12 specifies another application that enables compression of volumetric video content captured by multiple cameras; and ISO/IEC 23090-10 describes how to store and deliver V3C compressed volumetric video content. Each standard leverages the capabilities of traditional 2D video coding and delivery solutions, allowing for re-use of existing infrastructures which facilitates fast deployment of volumetric video. Additional references References and additional information for MPEG-I Scene Description ISO/IEC FDIS 23090-14 Information technology — Coded representation of immersive media — Part 14: Scene Description for MPEG Media First edition: https://www.iso.org/standard/80900.html Amd.1: https://www.iso.org/standard/84769.html Amd.2: https://www.iso.org/standard/86439.html Draft Text of integrated second edition: https://www.mpeg.org/wp-content/uploads/mpeg_meetings/143_Geneva/w23004.zip ISO/IEC 23090-24 Information technology — Coded representation of immersive media — Part 24: Conformance and Reference Software for Scene Description for MPEG Media https://www.iso.org/standard/83696.html MPEG Vendor Extensions https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor GitHub Repo for collecting issues https://github.com/MPEGGroup/glTF MPEG-I Scene Description Whitepaper: https://www.mpeg.org/wp-content/uploads/mpeg_meetings/140_Mainz/w22138.zip Metaverse Standards Forum Video Library https://www.youtube.com/@metaversestandardsforum https://www.youtube.com/watch?v=fhafjJ4pZnI Khronos Meetup: https://www.khronos.org/events/gltf-meetup-July2023 https://www.khronos.org/assets/uploads/developers/presentations/glTF_2.0_Extensions_in_MPEG_and_3GPP_.pdf Open Source Reference Tools: https://www.5g-mag.com/reference-tools References and additional information for V3C ISO/IEC FDIS 23090-5 Information technology — Coded representation of immersive media — Part 5: Visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC) https://www.iso.org/standard/83535.html ISO/IEC FDIS 23090-12 Information technology — Coded representation of immersive media — Part 12: MPEG immersive video https://www.iso.org/standard/79113.html ISO/IEC FDIS 23090-23 Information technology — Coded representation of immersive media — Part 23: Conformance and reference software for MPEG immersive video https://www.iso.org/standard/83695.html https://gitlab.com/mpeg-i-visual/tmiv
- 5G-MAG kickstarts new technical work for Audiovisual Production over 5G
The 5G-MAG Steering Group has approved a new Work Item on "Feasibility analysis of Audiovisual Production with 5G" which tasks will be carried out under the WG Content Production - Standards and Architectures, chaired by Thibaud Biatek (ATEME). 5G-MAG members have identified a series of technical features in the (Release 16 and beyond) 5G specifications applicable to audiovisual production scenarios, which results will be published shortly. A new Work Item focuses now on: how such features defined in the 3GPP specifications (Release 17 with an outlook on Release 18) can be implemented and configured in a real deployment, the description of the architecture and deployment models a feasibility analysis with regards to the identified KPIs, requirements and expectations. an identification of any potential gap which may be fed back to 3GPP in the form of member contributions. The principal topics covered by this WI are the following: Device (UE) on-boarding and provisioning for 5G NPNs Support of Time Sensitive Communications in 5G Systems Interworking between 3GPP (NR) and non-3GPP access Media Streaming architecture for Uplink Streaming applications Architecture enablers for Edge computing applications Support of low-latency applications in 5G networks As concrete outcomes of the work, feedback to standardization bodies, implementation and deployment guidelines, profile specifications or software development, as applicable, are expected. The work has been kicked-off by ATEME , HAIVISION/AVIWEST , SENNHEISER and SHURE . All 5G-MAG members are invited to contribute to the work item, which starts now and is expected to be carried out during 2023.
- 5G-MAG kickstarts new work on Advanced Media Services
The 5G-MAG Steering Group has approved a new Work Item on "Advanced Media Services over 5G" which tasks will be carried out under the WG Use Cases, Requirements and Opportunities. 4G is well-known for being able to distribute traditional video services primarily to smartphones, and to some extent to Set-Top boxes (STBs) via Fixed Wireless Access (FWA) access. This predominantly includes streaming live and and on-demand 2D services to apps and browsers, including the ability to provide a certain amount of interactivity provided by apps and browsers. However, broadcasters and content providers are experimenting with and trialing an increasing number of advanced media services. These include audio and video components and offer more advanced interactivity, quality, functionality and immersiveness. Such services and experiences may include, but are not limited to: Interactive video services In-stadium multiview services Virtual Reality Experiences: 3D Scene-based media Volumetric videos Free viewpoint video This above advanced media services only serve as examples for potential candidates. More details need to be documented in the course of the work item. “Advanced Media Services” may result in special requirements in terms of capturing, contribution, production, encoding, distribution, decoding, rendering, security and user interfaces. Generally, it is expected that the services will be developed independently of the distribution network and will heavily rely on an IP/cloud/CDN-based delivery system. Additional aspects relevant for such “Advanced Media Services” include high volumes of data, complex decoding and rendering, and requirements to stay within interactive and the immersive limits, such as regarding motion-to-photon and motion-to-sound latencies. Split-compute and split-rendering distribution architectures are expected to be relevant to make such services feasible and scalable on existing and emerging end devices including TVs, phones, tablets, HMDs, AR glasses and other type of advanced end points. This WI covers the following objectives: Collection of “Advanced Media Services” use cases including reference to existing trials, prototypes and experimental services. Mapping of these use cases to one or several contribution architectures (if appropriate) and distribution architectures, addressing different service scenarios Definition of Quality-of-Experience metrics associated to each of the “Advanced Media Services” Collection of relevant network and service requirements on the “Advanced Media Services” Mapping of existing 5G specifications against these requirements and identification of potential gaps, possibly supported by early prototyping Potential input to 3GPP standardization processes A full work item description is available to members under the Member's platform. The work has been kicked-off by HUAWEI, ATEME, UPV, ABP, BBC and QUALCOMM . All 5G-MAG members are invited to contribute to the work item, which starts now and is expected to be carried out during 2023.
- New 5G-MAG WI on "Media Distribution over Non-Terrestrial Networks"
The 5G-MAG Steering Group has recently approved the Work Item "Media Distribution over Non-Terrestrial Networks" which kicks off a new area of work. The scope of the work Non-Terrestrial Networks (NTN) are part of the 5G system architecture defined by 3GPP and applicable to different types of orbits: Geo Synchronous Orbit (GSO) and Non-Geo Synchronous Orbit (NGSO). NTN access networks to directly reach end-user devices and/or can be used as purely transport network components (e.g. backhaul). NTN can provide connectivity in areas without sufficient coverage from terrestrial networks (e.g., in rural areas) and complement terrestrial connectivity or offload traffic from terrestrial networks when needed. Satellite networks (in particular GSO) have been traditionally used to deliver media services. Broadband connectivity over satellite also plays a role in delivering internet services, including media. This work item first identifies relevant deployment use cases & service requirements for media distribution over 5G NTN, considering different orbits (i.e., GSO and NGSO) and different types of devices/UEs (e.g., handhelds, cars, other vehicle mounted receivers and platforms). The work follows with a feasibility analysis on the support of selected use cases & requirements by 3GPP technical specifications and the identification of potential key issues. A full work item description is available to members under the Member's platform. Please check www.5g-mag.com/workitems#wi-012
- Future Media Experiences: Exploring Possibilities at the 3GPP Stage-1 Workshop on 6G
5G-MAG has participated at the 3GPP SA1 Workshop on IMT-2030 Use Cases by providing inputs and views from our membership. The work on this inputs have been conducted at WG UC with David Vargas (BBC) acting as rapporteur. 5G-MAG views have been presented by 5G-MAG's Head of Technology, Jordi J. Giménez, who also participated in a panel with other industry organizations. Detailed information about this 3GPP-led workshop can be found at: 3GPP Stage-1 Workshop on IMT2030 Use Cases If 3GPP kick-starts technology developments towards 2030, these are views, principles and example use cases worth considering. Key design principles Media Traffic driving Mobile Data Traffic Increasing media production, consumption, storage, processing over mobile and data networks Immersive applications with higher bandwidth requirements can further increase data volumes Warning on transmission cost CDN egress bandwidth Concerns on Sustainability and Cost Design principles: Sustainability The 6G System should positively contribute towards reducing mobile network energy consumption while still meeting traffic demand Design principles: Cost Reduction Cost reduction for operators and users to foster technology adoption Help reducing the cost of video delivery Design principles: Operation, Automation, Security Enhancing deployability , efficiency , operational cost Secure data framework Exposure of data and management options to service providers Example of use cases, services and applications which could be supported Uplink Streaming and Content Production Media services, including AR/VR and interaction, require low latency, low jitter and low packet loss . 6G should emphasize on APIs driven by services and applications Content Delivery and Streaming Continue and accelerate the integration of Media Services to the 3GPP global delivery platform – economy of scale Build on existing architectures: 5G Media Delivery Architecture and IMS No revolution, but evolution and adaptation to 6G core, radio and design principles Example use case: High-Fidelity Inflight entertainment with Non-Terrestrial Networks Media Beyond 2D Example use case: Network assisted AI agents: Fitness, sports, games…: Example use case: AI augmented watch party eXtended Reality and Immersive Media Example use case: Massively Interactive Live Events & Digital Twins Example use case: Enhancing remote multiplayer e-gaming Example use case: Extending remote participation towards perceived physical presence If 6G specifications are to be developed towards 2030, 5G-MAG MEDIA ACTION GROUP is ready to… Support enhancing Network APIs Simple, intuitive, on-demand, and elastic access to network resources, capabilities and analytics Hiding complexity of federated telco capabilities, open the network for innovation Focus on Developer-friendly and implementable specs APIs, code, examples, git-environments, exchange with developers, testing, evaluation, code, reference software Help 3GPP developing specifications Against meaningful KPIs for media services and supporting gap analysis to justify why new RAT is needed Evolve technology based on experiences and learning building principles established in 5G
- Industry Survey: Time Sensitive Communications (TSC) Readiness in 5G
The 5G-MAG Workgroup Ecosystem and Regulation is conducting a survey to assess the industry's readiness for Time Sensitive Communications (TSC) in 5G solutions and networks. Take the Survey now! https://docs.google.com/forms/d/e/1FAIpQLSeJzQPj1glnNFfPUP_-6xBHIYIyZysrMlB-4Zat7Wtl2UdbnQ/viewform?usp=sf_link This survey follows the 5G-MAG Report " Time synchronization services for media production over 5G networks" . which explored how timing information can be distributed to and accessed by any kind of connected devices. The WG Ecosystem and Regulation aims to identify manufacturers, suppliers, and operators already implementing TSC capabilities to understand the compliance of these solutions with 3GPP standards and their potential for real-world deployments. The survey findings will be vital for evaluating the market's support for advanced features beyond basic connectivity and undertaking further actions to assess the actual performance of 3GPP systems in practical applications. The survey is open for input until the end of May. 5G-MAG welcomes replies from the industry in the form below or via the following link: https://docs.google.com/forms/d/e/1FAIpQLSeJzQPj1glnNFfPUP_-6xBHIYIyZysrMlB-4Zat7Wtl2UdbnQ/viewform?usp=sf_link
- 23.05.24 - Streaming into the Future: Open-Source Innovation in Media
"Voices of Video" is featuring Daniel Silhavy , the lead developer behind dash.js and Development Coordinator for the 5G-MAG Reference Tools . This episode will delve into the fascinating world of open-source development within the context of (5G) media streaming. Join us for an insightful episode of "Voices of Video" featuring Daniel Silhavy, the lead developer behind dash.js and coordinator for the 5G-MAG Reference Tools. This episode will delve into the fascinating world of open-source development within the context of (5G) media streaming. We'll explore dash.js, an essential tool in the media streaming ecosystem, serving as a Reference Client for multiple Standards Developing Organizations (SDOs), a production-grade player, and a crucial resource for the research community. Daniel will discuss the latest enhancements in dash.js, including adaptation set switching, a new XML parser, and innovative features like Content Steering and Common Media Client Data designed to improve streaming efficiency on various devices. We'll also cover the upcoming face-to-face meeting in Berlin, which promises exciting developments for dash.js. The conversation will highlight the pioneering work being done with 5G-MAG Reference Tools, focusing on their integration with 5G networks to accelerate media streaming capabilities significantly. We'll examine the collaborative efforts between 5G-MAG developers and how these tools offer substantial benefits over traditional Over-The-Top (OTT) streaming by utilizing 5G technology. Tune in to discover how these technologies are setting the stage for the next generation of media streaming, offering unprecedented speeds and quality that enhance user experiences across the globe. EVENT: Voices of Video DATE: 23rd May 2024 LOCATION: On-line REGISTER NOW: Streaming into the Future: Open-Source Innovation in Media ( vimeo.com )


















