
Volumetric video represents 3D objects and scenes as point clouds or mesh-based data, so viewers can move freely around the content rather than watching from a fixed camera angle. 5G-MAG's work is built on MPEG V3C (Visual Volumetric Video-based Coding, ISO/IEC 23090-5), the framework that defines the container and compression for volumetric content. Two profiles build on it: V-PCC (Video-based Point Cloud Compression) and MIV (MPEG Immersive Video).
The MPEG V3C Immersive Platform reference tools provide an end-to-end pipeline for encoding, streaming, and rendering V3C content over 5G networks. The related Beyond 2D Video Experiences work extends this to evaluation frameworks for next-generation visual experiences (stereoscopic, multi-view, depth and point-cloud formats): closely related to V3C but tracked as its own topic.
This project is based on technology developed by:
The Problem It Solves
Volumetric content (point clouds, multi-view-plus-depth) has no dedicated hardware codec of its own, and building one is not practical on mobile-class devices. V3C sidesteps that entirely: it projects the 3D data onto 2D planes and hands the resulting component videos to an ordinary 2D video codec (HEVC, and in later editions VVC), reserving CPU/GPU work only for the atlas parsing and 3D reconstruction on top. That is what makes volumetric delivery practical today, and it is also why a V3C stream can reuse the same DASH packaging, CDN and player-provisioning machinery as conventional video, instead of needing a parallel delivery stack built from scratch.
Latest updates and roadmap
Status on 4 November 2026
brought to study
- Support for Haptics over DASH
- Support for Real-time protocols (RTP, WebRTC) in the player
- Support for an additional synthesizer, such as V-DMC
on-going
- New Android player
- Support for Meta Quest headsets
- V3C over DASH streaming to devices
outcomes
- Improved V-PCC rendering in the Unity player
- Haptic decoder and synthesizer, and V-PCC synthesizer, as source code
- V3C DASH packager and tools to generate V-PCC bitstreams
The project at a glance
What it is, how it works, and where the Reference Tools stand, in one deck you can share.
Download the deck (MPEG V3C Immersive Platform)From idea to running code
Read it, check it against the standard, then run it.
Specifications
The specifications this technology is built on.
Software Accelerator
The open-source software that implements it.
Open Source, Built Together
Repositories of This Project
The real, running software for this technology: what each repository is, what it implements, its latest release and where to find it.
Early Access: available to members first
Also used by Content Delivery Protocols and Tools
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