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Volumetric Video Experiences

Volumetric video platform for immersive experiences

MPEG V3C Immersive Platform, project cover

Volumetric video represents 3D objects and scenes as point clouds or mesh-based data, so viewers can move freely around the content rather than watching from a fixed camera angle. 5G-MAG's work is built on MPEG V3C (Visual Volumetric Video-based Coding, ISO/IEC 23090-5), the framework that defines the container and compression for volumetric content. Two profiles build on it: V-PCC (Video-based Point Cloud Compression) and MIV (MPEG Immersive Video).

The MPEG V3C Immersive Platform reference tools provide an end-to-end pipeline for encoding, streaming, and rendering V3C content over 5G networks. The related Beyond 2D Video Experiences work extends this to evaluation frameworks for next-generation visual experiences (stereoscopic, multi-view, depth and point-cloud formats): closely related to V3C but tracked as its own topic.

This project is based on technology developed by:

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The Problem It Solves

Volumetric content (point clouds, multi-view-plus-depth) has no dedicated hardware codec of its own, and building one is not practical on mobile-class devices. V3C sidesteps that entirely: it projects the 3D data onto 2D planes and hands the resulting component videos to an ordinary 2D video codec (HEVC, and in later editions VVC), reserving CPU/GPU work only for the atlas parsing and 3D reconstruction on top. That is what makes volumetric delivery practical today, and it is also why a V3C stream can reuse the same DASH packaging, CDN and player-provisioning machinery as conventional video, instead of needing a parallel delivery stack built from scratch.

Latest updates and roadmap

Status on 4 November 2026

brought to study

  • Support for Haptics over DASH
  • Support for Real-time protocols (RTP, WebRTC) in the player
  • Support for an additional synthesizer, such as V-DMC

on-going

  • New Android player
  • Support for Meta Quest headsets
  • V3C over DASH streaming to devices

outcomes

  • Improved V-PCC rendering in the Unity player
  • Haptic decoder and synthesizer, and V-PCC synthesizer, as source code
  • V3C DASH packager and tools to generate V-PCC bitstreams

Edit or follow this roadmap on GitHub

Overview deck

The project at a glance

What it is, how it works, and where the Reference Tools stand, in one deck you can share.

Download the deck (MPEG V3C Immersive Platform)

From idea to running code

Read it, check it against the standard, then run it.

1
Learn

Technology

How this technology works, and what it is good for.

2
Standards

Specifications

The specifications this technology is built on.

3
Build

Software Accelerator

The open-source software that implements it.

Open Source, Built Together

Repositories of This Project

The real, running software for this technology: what each repository is, what it implements, its latest release and where to find it.

Early Access Early Access: available to members first

Content for V3C Immersive Platformrt-v3c-content
v1.12025-10-09 · 57w ago
V3C Decoder Pluginrt-v3c-decoder-plugin
v1.12025-09-30 · 58w ago
V3C Tools and Examplesrt-v3c-examplesEarly Access
no release yet
V3C Unity Playerrt-v3c-unity-player
v1.12025-09-30 · 58w ago

Also used by Content Delivery Protocols and Tools

Media Origin Server and Packagerrt-media-originEarly Access
no release yet