Reference tools for volumetric video using MPEG V3C (ISO/IEC 23090-5), covering encoding with V-PCC (video-based point cloud compression) and MIV (MPEG Immersive Video) profiles, streaming, and real-time rendering in Unity.
The platform provides an end-to-end pipeline for 3D object and scene delivery, allowing viewers to move freely around volumetric content. Developed in collaboration with MPEG member companies including InterDigital and Philips.
Implemented specifications: ISO/IEC 23090-5 (Visual Volumetric Video-based Coding (V3C) container and multiplexing, including video-based point cloud compression (V-PCC)), ISO/IEC 23090-12 (MPEG Immersive Video (MIV)), ISO/IEC 23090-10 (carriage of V3C data).
Contributors
Project Overview
The slide deck below introduces the MPEG V3C Immersive Platform: the volumetric encoding, streaming, and Unity-based rendering pipeline, the specifications it implements, and how the components fit together. For the code and setup steps, use the buttons above (Scope, Project Roadmap, GitHub Repos, Tutorials).
Download the slide deck of this ProjectIn Action
V3C Immersive Platform at IBC 2025
Go deeper
| Area | Details |
|---|---|
| Technical documentation | V3C, MIV, and volumetric delivery analysis: Volumetric Video on the Tech portal |
| Standards | ISO/IEC V3C specs and beyond-2D work items: Volumetric Video on the Standards portal |
Community Stats
Last Synced: 2026-07-28 01:13 UTC
| Repository | Stars | Forks | Views (Total) | Clones (Total) | Activity |
|---|---|---|---|---|---|
| rt-v3c-unity-player | 5 | 0 | 51 | 63 | Stable |
| rt-v3c-decoder-plugin | 3 | 0 | 69 | 59 | Stable |
| rt-v3c-content | 0 | 0 | 43 | 54 | Stable |
| rt-common-shared | 3 | 10 | 264 | 1012 | Active |

